Art

4 December 2022

The captain sprite: a tricorn hat and a white and gold coat.

Designing the art work for Mythical Whalers has been a slow and meticulous ordeal, pretty much all the art in the game has been through many iterations.

Sixteen crewmate sprites in a four-by-four grid.

During initial prototypes of tilesets I noticed how jarring the borders were between the square tiles. The transitions had very square abrupt transitions which I wasn't a fan of. Here is an example of the Dwarf Fortress Phoebus tileset, while it effectively communicates the types of tiles it has a very square feel which leaves the world looking a little unnatural.

A Dwarf Fortress map drawn with the Phoebus tileset: square tiles with hard edges.

While experimenting with designing tile transitions I remembered my favorite Dwarf Fortress tileset.

A Dwarf Fortress map drawn with the Gemset tileset: small sprites on a black background.

The "Gemset" tileset by DragonDePlatino solves several problems, first by replacing ASCII characters by simple sprites it is much easier to tell what was happening at a glance. Secondly it conveyed the type of tiles by showing a simple image on a black background, this allows for much smoother transitions between different tiles giving it a much smoother appearance. I was mesmerized by how elegant and pragmatic this solution was.

A recording of an early build: the sea map, the inventory screen and a battle on a ship's deck.