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Abilities

ArrowFire an arrow at an enemy. BerserkerDoubles an ally's strength. BitePhysical damage. On hit, latches onto the target and is dragged along when they move. BoomerangThrow a boomerang that bounces between enemies. Boss ChargeRush in a straight line, trampling all in the path. Boss MoveMove to a nearby tile. Scales with Speed. BulletFire a bullet at an enemy. Chain LightningLightning arcs between nearby enemies, weakening with each jump. Scales with Will. ChargeRush forward, damaging all in your path. Damage scales with Strength, range with Speed. CharmBeguile an enemy: for 2 turns it fights for your side. Pits your Will against theirs; some minds cannot be swayed. CleaveHit the target and adjacent enemies in an arc. Scales with Strength. DiveVanish and reappear at a chosen tile. Earth ShatterSlam the ground in a cone, with a 50% chance to stun each target. Scales with Strength. Eye BeamFire a searing beam at a foe in range. Scales with Will. FearA dreadful bellow! Nearby enemies flee in terror on their next turn. The heroic may resist; cowards flee longer. Fire BallHurl a fireball that ignites an area. Scales with Will. Fire BombThrow an explosive that ignites an area. Single use. Fire BreathBreathe fire in a cone, igniting tiles. Scales with Will. Freeze RayFire a freezing beam that immobilizes the target. Scales with Will. Frost BoltFire an icy bolt. Scales with Will. Frost BreathExhale ice in a cone, freezing enemies. Scales with Will. GeyserLaunch an enemy with a column of water. Scales with Will. HasteGrant an ally bonus speed and stamina for 3 turns. HealRestore an ally's health. Ice WallCreate a wall of ice that blocks movement. InspireRally nearby allies: +1 Strength, Luck, Will and Speed for 3 turns, and shakes off fear. LeapJump to a tile ignoring obstacles. Scales with Speed. Magic BoltA bolt of raw magic. Scales with Will. Magic ShieldGrant an ally armor for 3 turns. Scales with Will. MeleePhysical damage. Scales with Strength. MoveMove to a nearby tile. Scales with Speed. Phantom ArrowConjure a magical arrow that passes through armor. Scales with Will. Poison BombThrow a flask that poisons an area. Single use. Poison BurstSpray venom that poisons an area. Scales with Will. Raise UndeadRaise a skeleton ally. ResurrectRevive a fallen ally and return them to the fight. SanctuaryA blessing washes over nearby allies, restoring health. Scales with Will. Serpent DiveVanish and reappear at a chosen tile. ShockDamage all enemies in a cross around you. Scales with Will. Spawn Corrupted TentacleForce a tentacle up through the deck. Twice a turn, while mana lasts. Spawn SpiderCall a spider to the fight. Spawn TentaclesCall a tentacle up from the deep. Spike ShotFling a spike at a distant foe. StingPhysical damage. Poisons the target. Scales with Strength. StormpearlHurl a stormpearl that bursts on impact, shoving surrounding mobs back. Knockback scales with will. Throw HarpoonHurl a harpoon. Scales with Strength. Throw PearlThrow a stormpearl that bursts on impact, pushing surrounding mobs back. Single use. ThrustStrike a target up to 2 tiles away. Scales with Strength. Tongue PullLash out with the tongue and reel the target in. TorrentBlast a target with a jet of water, knocking them back. Scales with Will. WebSpit a web that slows the target. WhirlwindSpin and strike every adjacent tile. Scales with Strength.