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Mythical Whalers
Command a crew. Hunt. Survive.
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Abilities
Arrow
Fire an arrow at an enemy.
Berserker
Doubles an ally's strength.
Bite
Physical damage. On hit, latches onto the target and is dragged along when they move.
Boomerang
Throw a boomerang that bounces between enemies.
Boss Charge
Rush in a straight line, trampling all in the path.
Boss Move
Move to a nearby tile. Scales with Speed.
Bullet
Fire a bullet at an enemy.
Chain Lightning
Lightning arcs between nearby enemies, weakening with each jump. Scales with Will.
Charge
Rush forward, damaging all in your path. Damage scales with Strength, range with Speed.
Charm
Beguile an enemy: for 2 turns it fights for your side. Pits your Will against theirs; some minds cannot be swayed.
Cleave
Hit the target and adjacent enemies in an arc. Scales with Strength.
Dive
Vanish and reappear at a chosen tile.
Earth Shatter
Slam the ground in a cone, with a 50% chance to stun each target. Scales with Strength.
Eye Beam
Fire a searing beam at a foe in range. Scales with Will.
Fear
A dreadful bellow! Nearby enemies flee in terror on their next turn. The heroic may resist; cowards flee longer.
Fire Ball
Hurl a fireball that ignites an area. Scales with Will.
Fire Bomb
Throw an explosive that ignites an area. Single use.
Fire Breath
Breathe fire in a cone, igniting tiles. Scales with Will.
Freeze Ray
Fire a freezing beam that immobilizes the target. Scales with Will.
Frost Bolt
Fire an icy bolt. Scales with Will.
Frost Breath
Exhale ice in a cone, freezing enemies. Scales with Will.
Geyser
Launch an enemy with a column of water. Scales with Will.
Haste
Grant an ally bonus speed and stamina for 3 turns.
Heal
Restore an ally's health.
Ice Wall
Create a wall of ice that blocks movement.
Inspire
Rally nearby allies: +1 Strength, Luck, Will and Speed for 3 turns, and shakes off fear.
Leap
Jump to a tile ignoring obstacles. Scales with Speed.
Magic Bolt
A bolt of raw magic. Scales with Will.
Magic Shield
Grant an ally armor for 3 turns. Scales with Will.
Melee
Physical damage. Scales with Strength.
Move
Move to a nearby tile. Scales with Speed.
Phantom Arrow
Conjure a magical arrow that passes through armor. Scales with Will.
Poison Bomb
Throw a flask that poisons an area. Single use.
Poison Burst
Spray venom that poisons an area. Scales with Will.
Raise Undead
Raise a skeleton ally.
Resurrect
Revive a fallen ally and return them to the fight.
Sanctuary
A blessing washes over nearby allies, restoring health. Scales with Will.
Serpent Dive
Vanish and reappear at a chosen tile.
Shock
Damage all enemies in a cross around you. Scales with Will.
Spawn Corrupted Tentacle
Force a tentacle up through the deck. Twice a turn, while mana lasts.
Spawn Spider
Call a spider to the fight.
Spawn Tentacles
Call a tentacle up from the deep.
Spike Shot
Fling a spike at a distant foe.
Sting
Physical damage. Poisons the target. Scales with Strength.
Stormpearl
Hurl a stormpearl that bursts on impact, shoving surrounding mobs back. Knockback scales with will.
Throw Harpoon
Hurl a harpoon. Scales with Strength.
Throw Pearl
Throw a stormpearl that bursts on impact, pushing surrounding mobs back. Single use.
Thrust
Strike a target up to 2 tiles away. Scales with Strength.
Tongue Pull
Lash out with the tongue and reel the target in.
Torrent
Blast a target with a jet of water, knocking them back. Scales with Will.
Web
Spit a web that slows the target.
Whirlwind
Spin and strike every adjacent tile. Scales with Strength.
Nothing here has that in its name.