Skip to the page
Mythical Whalers
Command a crew. Hunt. Survive.
Home
Wiki
Devlog
Team
Steam
Wiki
> Traits
Traits
Agile
Increases Speed
Angry
More likely to fight when morale is low
Bloodlust
25% chance for melee kills to restore 1 stamina
Cook
Reduces crew food consumption by 1
Coward
10% chance to flee in combat; fear lasts twice as long
Cryomancer
Increases Ice damage
Drunk
-1 Speed, -1 Will for 2 days, +2 Morale
Eagle Eye
Increases range for ranged attacks
Frail
Decreases crewmates maximum health.
Glutton
Increases food consumption by 1
Hearty
Increases Max health
Heroic
10% chance for +1 stamina at start of turn; 33% chance to resist fear
Lucky
Increases Luck
Marksman
Increases piercing with ranged attacks
Mystic
50% chance to regenerate 1 mana at the start of each turn
Navigator
-25% rough terrain penalty
Necromancer
Summoned undead gain +2 HP and +1 Strength
Optimist
20% chance per day to boost morale
Oracle
Increases Spell AoE
Paranoid
20% chance per day to lower morale
Priest
Increases Healing
Pyromancer
Increases Fire damage
Sick
Lose 1 HP every week until cured
Steady
Can shoot even with enemies at arm's reach
Stone Skin
Increases Armor
Strong
Increases Strength
Surgeon
Heals an injured crewmate by 1 hp every day
Tremor
Decreases range with ranged weapons
Willful
Increases Will
Wisdom
Increases Max Mana
Nothing here has that in its name.