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Mythical Whalers
Command a crew. Hunt. Survive.
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> Weapons
Weapons
Axe
Strength +4
Ballpeen Hammer
Strength +3
Battle Axe
Strength +6
Boomerang
Cleaver
Strength +3
Club
Strength +3
Cross Bow
Piercing +3
Crustacean Rod
Will +1, Mana +1
Cutlass
Strength +4
Dagger
Strength +1, Piercing +6
Dryad Bow
Piercing +1, Luck +1
Falcata
Strength +4, Speed +1
Fin Cutter
Strength +3
Fire Bomb
A clay pot of pitch and black powder. Single use.
Flint Spear
Strength +1
Greatsword
Strength +5
Harpoon
Strength +1, Piercing +1
Ivory Harpoon
Strength +2, Piercing +3
Living Bow
Luck +1, Will +1, Mana +1
Long Bow
Luck -1
Macuahuitl
Strength +6
Musket
Luck +2, Piercing +4
Orcrist
Strength +3
Pistol
Piercing +1, Luck +1
Poison Bomb
A glass flask of sickly green vapor. Single use.
Rat Claws
Strength +2, Piercing +2
Saber
Strength +2, Piercing +1
Sanguine Blade
Strength +6, Piercing +6
Scepter
Will +2, Mana +2
Scimitar
Strength +3
Shield
Armor +2
Short Sword
Strength +3
Shroomstick
Will +1
Sickle
Strength +3
Sprig
Will +1
Staff
Will +2, Mana +1
Stormpearl
A pearl with a storm sealed inside. Single use.
Trident
Strength +2, Piercing +2
War Club
Strength +8
Warhammer
Strength +6
Wooden Sword
Strength +2
Nothing here has that in its name.